Vector graphics are a way to create lightweight scalable graphics. This means for the same cost (size of image file), we can have many sizes of an image available for a variety of different viewing conditions. Instead of having to deploy the largest size image that you would ever need, then subsequently down-scaling each image for a variety of display sizes, you deploy only one file that scales beautifully regardless of the screen size or dimension.
Let’s start by downloading a vector graphics manipulation tool called Inkscape. Grab a copy of the appropriate download for the machine that you will be working on and install Inkscape locally. For the purposes of this tutorial, I am using a Windows 10 (64-bit) machine, with Inkscape version 0.92.2.
In this tutorial we will be accomplishing the following tasks:
Open Inkscape, it should look something similar to what I have here
The first thing that I do when working on a new file, it to zoom to the level that makes most sense for the image that is being created. For this tutorial, I will be mostly working with the canvas zoomed in at 100%.
Click on the line tool, it should look like the icon below.
To make a line, it’s very simple using this tool; all you have to do is click once to start the line, then double-click to end the line.
To create an object, lets start with something simple. We will be creating a simple circle using the circle tool. Click on the circle tool, it should look like the icon below.
Click on the canvas and drag to size and shape the circle. If you would like to lock it to constraints, like 1:1, then click and hold command/control when you are dragging and it should lock to whatever constraint that you choose.
To draw a Bézier curve, you can simply draw a line then choose the Bézier tool and click and drag the line to create whatever type of curve you want.
In my example below, I have added several curves to the original line.
To draw a path, one of the easiest ways is to draw a line with some options changed. First choose the line tool, then click on the BSpline Path mode, which looks like the icon below.
Click to start the line, then click to start the first Bézier curve, when you have finished the line just double-click. Keep in mind for every time you click, you will create a Bézier curve from the last two points.
To create a fill click on the fill icon.
For my example, I created a path with many curves which self terminates, then filled the voids with color.
In order to create a transformation, the first thing that you need to do is select an object on your canvas. Click on the Object menu, then click Transform. Once the Transform menu is open, you have many options to play with. For my example, I took the above example for fills, scaled it down, and added a 45° skew to the selection.
One of the best examples of a distortion is to distort text. For this example, I placed some text on the canvas and used the Transform tool to distort the text.